Global Virtual Reality Headset Market Trends:
The rising popularity of VR games and apps, as well as 360? videos, among consumers is one of the primary factors driving the global VR headset market. In line with the growing product demand, the leading companies are investing in improving the product features and introducing smartphone compatible and affordable variants. They are also incorporating additional features, such as NFC chips and Bluetooth connectivity, in assembled VR headset kits. Other than the gaming and entertainment industries, VR technology is being utilized in the healthcare, defense, retail and construction sectors. For instance, VR headsets are used in the healthcare industry for surgical learning, emergency room training, and studying patient-specific anatomy. They also serve distinctive military purposes, including flight and battlefield, and vehicle simulations. On account of these factors, the market value is projected to witness steady growth during the forecast period of 2019-2024.
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Market Breakup by Product:
• PC Based
• Console Based
• Smartphone Based
• Standalone
Based on the product, the market has been categorized into PC based, console based, smartphone based and standalone variants.
Market Breakup by Material:
• Plastic
• Paper
• Others
The market has been bifurcated on the basis of the material into plastic, paper and others.
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Market Breakup by End-User:
• Consumer Electronics
• Healthcare
• Games and Entertainment
• Automobile
• Education
• Real Estate
• Military
On the basis of the end user, the market has been classified into consumer electronics, healthcare, games and entertainment, automobile, education, real estate and military.
Breakup by Region:
• North America
• Europe
• Asia Pacific
• Middle East and Africa
• Latin America
Region-wise, the market has been segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
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